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TROPICO 6 WIKI CONSTITUTION UPGRADE
Upgrade your shipbuilders to produce boats from Aluminium and Steel. Good idea to set these up towards the end of the era.īoats. You'll need these for your boats during the Cold War era. These will be important during the World Wars era and can turn raw minerals into valuable weapons. If you have loads of cash when you transition into the World Wars era, banks are a good way of shoring up extra money for the next eras. You will already have the Ranches and Plantations set up for this so canneries are the next logical step. These can be used to package up stuff like Pineapple and Meat and sell them for a greater profit. If you've already got a decent tobacco production system set up then transitioning to Cigars is very straightforward. Lastly, cigars are another good source of income during the World Wars (Winston Churchill alone could keep your island profitable). You'll quickly realize just how much cash you're making. In fact, it's a pretty reliable strategy to just try and produce as many Boats as you can.
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Boats make a tonne of money, right through the World Wars era into the Modern era. Textile Mills produce Cloth, a reliable source of income for the World Wars era.Īlternatively, if you set up Logging Camps during the colonial era, then you should transition into producing boats. Utilizing your Pirate Cove raids to bring in more wool is a good idea, too. These can provide great profit from cotton but also from Llama and Sheep ranches. Did you plant cotton plantations during the colonial era? You should build Textile Mills. Every type of crop has some use at a later stage.ĭuring the World Wars era, you can begin to transition your colonial industries into more profitable ventures. Overall, it's a good idea to place down every type of plantation that is available to you, especially if you have green crop areas for each plantation. Building tobacco plantations, for example, will let you easily transition into selling cigars at a later era. The buildings you establish during the colonial era should support your future industries. You should always check the overlays to see what's available. Two things that are important to remember: RELATED: The Best Games Where You Are The Villain There will be several Rum export trade missions available to you, and it should provide enough cash to plant some tobacco plantations and set up a gold mine. Think of it as two plantations for every rum distillery. To produce Rum, you'll need to place down at least two or three sugar plantations and a rum distillery. By far the most valuable to your fledgling island are the ones that will produce the most cash from trade routes: rum, tobacco, and gold are good places to start. There are only certain industries available to you during the Colonial Era.
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